You can give a shooter with 3 skill a chain shotgun and they can still kill things. The Chain Shotgun is easily one of the most powerful weapons in our Rimworld best weapons list. They are bloody good for obliterating anyone who gets past your melee pawns and is about to reach your ranged. For the unarmored testing, all pawns wore normal quality plainleather pants, plainleather button-down shirts, plainleather dusters and plainleather cowboy hats. Regular Shotguns and Machine Pistols. The new gas chambers are incredible! Quick to research, amazing Vs infestations, and you can work around the range issue by using short corridors and mini kill boxes froznwind 1 yr. ago Mini killboxes can get overrun too easily. What is the best charge weapon in Rimworld? It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock. If you can . 9. For more information, please see our @Astasia and ShadowTani both bring up good points. The chain shotgun combines this with a deadly 3-shot burst, fired marginally slower than the single shot pump shotgun, resulting in significantly higher DPS. I actually really like the weapon, putting a few people in a choke point under cover just erases anyone who tries to walk through it. Chain Shotguns are the strongest gun in the game, not even for stopping power, they just have higher targeted DPS than any other gun by quite a bit. The Meat Grinder: Short Range Chain Shotgun killbox. Furthermore, Chain Shotgun only benefits against large targets, but who'd want to engage something like a rhinoceros or Thrumbo at typically ~8 tiles with the Chain Shotgun? It's almost impossible for the zombies to mob you if you've got 3 or 4 chain shotguns. With our test range we're trying out all th. Pumps are also fairly quick on the cooldown meaning you can get off a decent number of shots before it gets to melee. Discussion, screenshots, and links, get all your RimWorld content here! If they had an smg or assault rifle they would miss every single shot and be completely useless. If your pawn has some hearty armor you should definitely have one of these bad boys in your armory. I don't have Biotech so I'm gonna pretend these are my kids. . I think wounds needs balancing. I'd personally rather have a decent shooter use something like an Assault Rifle or LMG, over a Chain Shotgun. Where they really excel is slowing down those charging tribals armed with knives and hatchets long enough for your revolver-equipped colonists to shoot them down. The chain shotgun fires 3-shot bursts for higher DPS, with a slightly lower accuracy and range. Press question mark to learn the rest of the keyboard shortcuts, Hand over the wooden feet and nobody gets hurt. These drop pod raiders came, uh a little early. Heavy SMGs. However, the chain shotgun's range is even shorter, worst of the modern ranged weapons, and tied with the grenades. The only weapons in the game that have higher DPS are like legendary persona weapons. Stop bashing people for wanting invulnerable children, ya Biotech. Yes, it isn't as good as an smg or assault rifle. oodex 1 yr. ago We Need Multiple Comms Consoles. But I do tend to postpone using them till I can find/build some with quality excellent or higher. It's fine if you throw it to someone with under 5 shooting skill, but otherwise they're much better off with a rifle or even a pistol. HOWEVER, that's only if you have a good shooter. Higher percentages are better. I feel the chain shotgun is a bit of a let down so far. Using a chain shotgun levels up their shooting just as fast as any other gun. Chain Sword (AP) Gun Blade (Mix) Shocker (Knuckles) Disruptor (Knockout) Napalm Blaster (Flamethrower) Havoc Launcher (Multi Burst Grenade Launcher, 11) Dual Eraser (2x Machine Pistols) Riot Breaker (Chain Shotgun) Ballistic Shredder (SMG) Ballistic Combat Gun (AK) Ballistic Enforcer (AR) Plasma Gun (Burn) Recon Bolter (Laser) Accelerator (Hybrid) Press question mark to learn the rest of the keyboard shortcuts, verified nice and helpful (skilled) player, Depressive, Slowpoke, and Staggeringly Ugly. I was looking at the stopping power of these weapons (3) and what that actually does. The single shot not so much, I usually trash them right away. It's one of the better if not best for holding a choke point behind melees because it has such ridiculous stopping power. Pros: Amazing against everything not a Centipede. No Micro. Some suggestions would be to make the Chain shotgun should do far more damage (around 35) to offset its crappy accuracy. Press J to jump to the feed. Experience premiere apartment living through modern residences and specially tailored amenities. They are the main reason I never needed to consider using the Earthquake psycast to get rid of mechanoids, lol. I sometimes have a commando unit or two that use chain shotguns, though I prefer the pawn to have the tough trait before I volunteer them to the position. have to agree that its not great as an individual weapon on a loan pawn though. Then upgrading the AR to CR and the Bolt to Sniper once you get them and then getting 1 or 2 colonists EMP grenades for dealing with the mechs at that is it. Brilliantly located on 127th St. in Harlem, The Balton is just minutes from vibrant cultural institutions, renowned music & nightlife and an innovative culinary scene. Chain Shotgun. This section goes over how well the chain shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. Get a few go-juiced shielded raiders and your shotguns are now bad clubs. You can give a shooter with 3 skill a chain shotgun and they can still kill things. Please note that this is the opt in beta. This page was last edited on 1 November 2022, at 14:28. Chain Shotgun-Proud Joker, demonstrating the power of the chain shotgun. Shotguns have always proven to be something that can absolutely destroy the enemy in close-range situations, and the Chain Shotgun is no different. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Depending on the Body size of a target, if your weapon has a higher stopping power than the targets body size they will get slowed to the full duration of a hit. If I'm going to let anything close enough for the chain shotty it'd better be dead real quick once it does. It's amazing how they become useful again. Beta 19 - Received a buff to accuracy, range and ticks between burst shots. All trademarks are property of their respective owners in the US and other countries. For the armored testing, all pawns wore normal quality flak pants, flak vests, plainleather button-down shirts, flak jackets and steel simple helmets. While each burst is inaccurate, stray shots can occasionally hit surrounding targets, making it a good crowd-control weapon (though not as good as the minigun). Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following raider kinds: Like the pump shotgun, the chain shotgun has a high 18 per-shot damage and exceptionally high stopping power, able to stagger all pawn types except for elephants, thrumbos and megasloths. I have an outerwall/door setup (no killbox) at one side of my current base where raiders regularly get into that 5-10 tile distance. Slow, terrible base accuracy, quite short range. Deadly, but short range. But if you combine a chain shotgun with Locust armor or Cataphract and a jetpack? Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. A magazine-fed fully automatic shotgun. Which I think was 1 second or 2 seconds. These games provide a 3D skill-based environment to test your reflexes, aim, and inflict temporary death on other participants. Every weapon has been redrawn and redesigned to be more realistic and cleaner, the pictures are done in high resolution so they work perfectly with zoom mods like Camera+ Vanilla Weapons Retextured Mod features Includes retextures for all the following weapons: Autopistol Revolver Charge Rifle Assault Rifle Bolt action Rifle Sniper Rifle The way I set up my defenses, most of my engagements are medium- to long-range, so I don't get the benefits of a chain shotgun over a pump. I gave two low level colonists chain shotguns and they killed three scythers without being hurt. Valve Corporation. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire.". Yeah a lot of the weapons in vanilla need balancing as it seems right now all all you end up doing is giving every one either AR Bolt-Action or Heavy SMG. Chain shotgun is the shizzle at short range stoppage. That's exactly my point. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire. FPS Gun Games. A typical ranged weapon has a stopping power of 0.5, however the following weapons have higher stopping powers: Bolt-action rifle, Chain shotgun, Charge lance, Greatbow, Hellsphere cannon, LMG, Mini-shotgun, Needle gun, Pila, Pump shotgun, Recurve bow, Revolver, Sniper rifle, Thump cannon, Toxic needle gun . It was buffed somewhat in B19 and now actually has a niche use, so people are already getting to use it a bit more. Seriously, this weapon is severely underrated. It may change depending on the melee verbs available to the wielder, https://rimworldwiki.com/index.php?title=Chain_shotgun&oldid=115250, All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease, All pawns have skill levels of 14 in ranged and melee, No pawns have any traits that affect combat performance, All pawns are of at least 18 years of age and completely healthy, Pawns are divided by walls to prevent stray shots from skewing results in any way. Chain shotguns are really good mid-late game while pump shotguns are only good early game IMO. Those motherfuckers are relentless. Then the Shotgun/Chain Shotgun can have a role as a short range massive damage anti-living weapon that basically ignores armor if the target is alive (possibly doing damage that just ignores armor), and the machine guns can take more crowd control/shredder roles and work much better against mechanoids (where logically shotguns would do very little) *Armor penetrationArmor penetration is the amount of armor this weapon will ignore each time it hits the target. I don't like chain shotguns, I love them. I armor them up heavily and give them jetpacks to help them close in on the enemy quick. Also, how do you plan to level up shooting if they have no passion for it? Step into a space designed to make the day-to-day easier and more enjoyable. However I think a charge rifle can still outperform a chain shotgun but those are really endgame guns and they are quite expensive. Chain Shotgun - Mid-Game; Doomsday Rocket Launcher - Late Game; Charge Lance - Late Game . The Proper Shotguns Mod makes pump shotguns and chain shotguns fire 6 pellets simultaneously rather than one single shot. These drop pod raiders came, uh a little early. The most recent DLC really added eugenics and chemical Trouble with Mech Threats? The chain shotgun combines this with a deadly 3-shot burst, fired marginally slower than the single shot pump shotgun, resulting in significantly higher DPS. With clever use of intervening terrain can be used to devastating effect against raiders with long tamed weaponry. Was the definition that I was referring to. and our FPS games are by far the most popular type of online gun game. The obvious drawback compared to other weapons around its cost, like the assault rifle, is its range. They're good for early- to mid-game, and even later. Chain Shotgun - Mid-Game Surviving in RimWorld commonly requires players to keep their distance from enemies to avoid the lives of their colonists. I despised shotguns, but in my most recent game when I was short on guns and hadn't researched the tech yet, I put a chain shotgun and 4 pumps on my pawns and they cleaned up. Then the Shotgun/Chain Shotgun can have a role as a short range massive damage anti-living weapon that basically ignores armor if the target is alive (possibly doing damage that just ignores armor), and the machine guns can take more crowd control/shredder roles and work much better against mechanoids (where logically shotguns would do very little), Thankfully No Image Available's (and team's) Combat Extended pretty much does all that you've mentioned, The chain shotty has a higher ratio of aim-time to reload time than either of those guns, it's better than them in the hands of a trigger-happy, I don't think that words means what you think it means. I'd still rather station a few melee dudes at a bottlenecked chokepoint with a few SMG people behind them than have chain shotguns though. So when you hit two (even one) head shots enemy dies. Not just keeps going around like nothing happened. so confused do u actually set up ur guys to have a chance of friendly fire?????????? Even a shotgun won't be fired in melee combat, so keep your shotgun-wielding pawns slightly away from enemies, and engage enemies using them. I don't really want to keep someone as a bad shooter for long. For close combat, especially behind some melee guys, shotguns are amazing. put 2 doors forced open directly lined-up and raiders slow down as they pass through them and make easier targets, the others guns slow them, but 'shotgun philly' ends them at the door. Gives you a little longer to reposition the others or retreat behind the next line of your defences. The new gas chambers are incredible! They are practically opposite use cases. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Frag Grenades ignore accuracy of the shooter due to forced miss radius, so their lead extends in real combat scenarios. Chain shotguns are pure gold if you play with the zombie mod. Chain Shotguns are the strongest gun in the game, not even for stopping power, they just have higher targeted DPS than any other gun by quite a bit. Chain shotgun was completely and utterly useless in B18. Chain shotguns are fantastic on: June 04, 2017, 05:41:26 PM I just want to say how much I love this new weapon. Lets Play Rimworld Alpha 18! This also isn't like other 'real shotgun' mods in the sense that shotguns with this will actually fire buckshots properly, rather than technically fire one pellet after the other very quickly. 3 CE does significantly improve the usefulness of the chain shotgun, thankfully. However, some situations, such as. Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. ???? I use them all the time. Nothing is more satisfing then 6 miniguns shooing at once, sure pretty endgame but still. Miniguns excel at range against hordes. The high per-shot damage is more likely to outright destroy organs, so a single burst can be enough to incapacitate a perfectly healthy human. I have a sneaking suspicion the correct way to do it is add some sort of armor penetration and target types. They are pretty decent supports alongside melee units, and rather efficient hit and run units against mechanoid bases (to deal with the bigger turrets). Miniguns are nowhere near as good as a shotgun at close range, especially against a single high priority target like a Scyther or Centipede. Any advice on training shooting without mods like target dummies? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Because shots will almost certainly kill my colonists before it kills any raiders. Mini guns work much better in the same role. They work amazingly well in close combat, choke point defenses, against infestations, etc. Chain shotguns are incredible. It's the perfect remedy for charging tribal warriors or manhunting animals. Early on I tried to make use of chain shotguns but the accuracy was so horrible, that I just reverted to the good ol' pump shotgun until I had enough ARs, sniper rifles and bolt-action rifles to equip everyone. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you don't like the chain shotgun, try it out on your low skill shooter. To ensure the best chances of survival in RimWorld, players should snag these useful ranged weapons at their earliest convenience. The chain shotgun is a very short range, multi-shot weapon which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight. Quoting from the googling of the word 'redundant': not or no longer needed or useful; superfluous. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This happened to me. They work amazingly well in close combat, choke point defenses, against infestations, etc. Chain shotguns can also be crafted at a machining table once the Gas Operation research has been completed; from 70 Steel, 5 Components and 31,000ticks (8.61mins) of work. Best killbox ever. Base Stats Type Equipment - Weapons Tech Level Industrial Class Industrial Market Value 255 Mass 3.4 kg Ranged Combat Mode Single-Shot Damage 18 dmg ( Bullet) Armor penetration 14% Warm-Up 54 ticks ( 0.9 secs) Cooldown 75 ticks ( 1.25 secs) Range I either get their skill up quickly or just toss them a shield and a melee weapon so I don't really need a gun that works well for a bad shooter. If someone isnt good at shooting, I put a plastisteel longsword in their hand. Or maybe I'm just too dumb to use them correctly?! It also got a new sprite. Like the pump shotgun, the chain shotgun has a high 18 per-shot damage and exceptionally high stopping power, able to stagger all pawn types except for elephants, thrumbos and megasloths. The pump shotgun fires single shots. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 12 shots to the chest and he is still up and running. Early game example #2. Trying to defend my pawns from the NUMEROUS ferral wolf attacks in a boreal forest biome in A17. Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. I have a mod that makes shotgun shoot out a spread of pellets so I use them a lot. Gun games narrow down the shooting genre to the use of handheld guns . Its short-range keeps your pawn close to the danger so it would be smart to use a mix of other ranged weapons for support. All rights reserved. In general, raw damage output is amazing, only being surpassed by the minigun (before accuracy) and the single-use triple rocket launcher. This series is recorded live on Twitch.Watch the entire playlist here: https://www.you. Best FPS Gun Games. I use pump shotguns (and the real world variants from the RH/CP mods like the Remington 870 and Mossberg 500) quite often. The weapons definitely need a rebalance one of these patches. "A magazine-fed fully automatic shotgun. Arguably quite a middle-ground kind of gun, the assault rifle is a jack of all trades. Gun > games are hugely popular. As close range it actually deals more damage than a heavy smg since it puts them into pain shock more quickly. In my opinion, I would prioritize high quality chain shotguns + gunlinks instead of armor if your going to build one of these. Discussion, screenshots, and links, get all your RimWorld content here! However, just as the . 500% difficulty tribal raid. The most recent DLC really added eugenics and chemical Trouble with Mech Threats? 7 Random Pawns. An ancient design of shotgun that emits a tight-packed spray of pellets. That'd give you a hard-hitting squad that you could jump behind or use to flank the enemy missile troops. No Micro. i am struggling with all my colonist dropping their weapons :P. So two trolls and mod advice. Just to put this into context: the Chain Shotgun is more expensive than both the Heavy SMG and Frag Grenades, yet has inferior DPS. It's especially good against infestations and drop pods due to its stopping power, damage output (especially against megaspiders) and ability to crowd control combined with the lack of range constraint. Note: This is the actual base average derived from the, Chance for attack to be selected, assuming only the weapon's attack verbs are considered. Combat - chain shotgun *ranged cooldownHow long it takes to recover after firing this weapon. 6 Random Pawns. Espaol - Latinoamrica (Spanish - Latin America). However, some situations, such as. Stop bashing people for wanting invulnerable children, ya Press J to jump to the feed. All those tiny gunshots adds up quickly with the chain shotgun. Category: Disambiguation pages Page Discussion Read View source HOWEVER, that's only if you have a good shooter. I don't have Biotech so I'm gonna pretend these are my kids. not exactly rolling out the red carpet on people who've actually tested these. If they had an smg or assault rifle they would miss every single shot and be completely useless. Both shotguns are terrible, since they don't hit more tiles than any other weapon.The point would be to easily kill ciritters and small animals, like man-hunting hares, beause of the decent close-range damage and spread you'd expect from them, like the buckshot in Combat Extended. I use them all the time. and are any of them worth it at all? Pump Shotgun and Chain Shotgun: who uses them? i give it to my bouncer, she makes sure no one gets through my front door if i don't want them to. The other weapons are fucking garbage with someone under 5 skill, they'll miss every single shot. Privacy Policy. 500%. Proper Shotguns Mod. The real power is doing this earlier in the game: Early game example #1. Create an account to follow your favorite communities and start taking part in conversations.
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