Using the alternative route mentioned above, sometimes killing Kematu after he casts the paralyze spell on Saadia will not cause her to turn hostile but will still allow you to report that the Alik'r have been taken care of, hence getting both rewards. Dispatching the three enemies in the first room will result in Medresi catching up with you and offering the key. Through the door is a narrow passage that takes several turns, descending flights of stairs and passing a large urn before you reach the first of several pressure plates in the floor, each of which triggers a row of swinging blades to swing once in each direction. She will be wandering about the inn and may walk up to you asking if you are hungry. The traps can be used to your advantage, as the room at the top contains three leveled draugr, which at higher levels can all be deathlords and present a challenging fight. Medresi waits for you to clear out both side zones in front of the two gates to the southwest. Beneath the platforms and bridge is a rubble-choked chamber. On the left, against a wooden wall, are two sets of shelves holding three sets of random armor, two random helmets, and three pairs of random boots. To the right of the door, behind a food barrel and sack, a Danger shadowmark is painted on the wall. Some items sitting out in the open. From the doorway, you will see a draugr standing below; an easy target for a ranged attack. However, neither cage contains anything of interest. On this table are three bottles of Nord mead, two potatoes, a raw rabbit leg, a pheasant breast, a salmon steak, a seared slaughterfish steak, a baked potato, a portion of grilled leeks, and some bread and cheese. The Redguard is a woman named Saadia. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. At the top of the ramp is an oil lantern hanging above a broken urn, while an intact urn is on the walkway to the east. After opening the gate, Farkas will reveal that only certain Companion members are blessed with the ability. If you are using a head-tracking mod you will need to enter the config file (ini file) and set the head-tracking to 0 like this: bCjavascript-event-stripped0 Note I recommend sheathing weapons before interaction, they will be visible during dialogue. This draugr is normally alerted to fighting the previous draugr. It comprises two zones: Pinewatch and Pinewatch Bandit's Sanctuary. Skyrim ; Fallout 4 ; Fallout New Vegas ; Oblivion ; Stardew Valley ; Fallout 3 ; The Witcher 3 ; Cyberpunk 2077 ; Dragon Age: Origins ; Mount & Blade II: Bannerlord ; close. You must find out what had happened to the city and find an exit out of it. There are raised platforms on either side as you enter the chamber, and broken masonry and furniture all around the room. Incidentally, should you unlock the door and attempt to fight the Alik'r Prisoner, he is invulnerable and essential but fights only with his fists doing minimal damage. See levels for information on the level used to generate the occupants. Unlike previous Elder Scrolls games, in Skyrim developers can place. Copyright 2022 Robin Scott. At the far end, the passage staggers to the right, where a leveled draugr is lurking just out of sight. You will encounter her at the top of some wooden scaffolding with ramps leading down to a wider passage. In the eastern corner are more barrels with a crate on top, and beside these is another long wooden table against the southeast wall. You will need to reload the save and clear your bounty prior to entering the dungeon to move forward. These places include, Some locations have two map markers and therefore count twice towards the. Boss: the final and most difficult enemy in the dungeon. It is impossible to tell whether Saadia or Kematu's version of events is the truthful one - or even if both sides are telling what they believe to be true. She will initiate a conversation with you, offering to split the treasure with you in return for clearing out the undead infesting the place. When you're done, backtrack to the entrance, as there isn't a shortcut. In the southeastern corner is a burial urn, an urn, and an unlocked chest, while against the northeast wall, wooden stairs lead up to a balcony and the first walkway. Most standard dungeon chests have a 10% chance of containing one special loot item. The chamber to the north contains nothing of interest, and only provides an alternative route down to the ground level in the first chamber. Armor, weapons, and spell tomes can be generated as special loot. There are mods to do that, but this is not one of them. Skyrim's dungeons are categorized according to their occupants, and fall into one of these categories: The specific occupants that you encounter in any dungeon are for the most part randomly generated and level-dependent. There is a burial urn by a turn with more stairs, and another pressure plate and more poison darts from the floor. However, a significant number of dungeons cannot be cleared at all; the wiki page for each of these dungeons states "Clearable: No" on the page's infobox. Around the corner to the north is another wooden door, which has a swinging mace trap behind it. There is a bucket containing three bottles of wine immediately behind the shelves, which are a bonus as mentioned in the note to Rhorlak. 2. As you begin to explore, you will overhear Medresi Dran complaining, presumably about a mining crew she was to hire, mentioned in her journal, being cowards. On the table is a copy of the Speech skill book A Dance in Fire, v7 and Medresi's notes, a journal that foreshadows the quest awaiting inside the ruins. She carries the Pinewatch Key and the Pinewatch Treasure Room Key. You must help a woman, Cassia, find her brother. The northwestern zone, Angarvunde Ruins, has two loops. This page was last edited on 8 May 2022, at 12:36. Fighting the host of Alik'r warriors can be made easier by using the bear traps at the mouth of the winding path that leads into the cave where Kematu awaits. Comparisons with other games. Behind this door is a small alcove with a set of shelves holding four bottles of alto wine, three bottles of wine, a random potion of health, a random potion of stamina, a random potion, a random poison, and a bottle of frostbite venom. The first quest will automatically start when the Dragonborn reaches level five, or when venturing into the Forgotten Ruins (located in the far south-west corner of Skyrim). This page was last edited on 7 May 2022, at 14:02. Drop a comment in the 'Posts' section if you need extra help and I'll try my best :-). There is a lever opposite, between two sets of spears. On the floor in front of the cupboard are two sabre cat pelts. All rights reserved. There are two upright sarcophagi against the left-hand wall. The lever lowers both sets here and the other set on the far side of the room. Upon entering, you are in a single room the full size of the cottage. Enter Blackreach through the Great Lift at Alftand. Opposite is an alcove containing a random healing, magicka, or stamina potion. The powerful open-source mod manager from Nexus Mods. This page provides general information on what to expect when exploring dungeons. Opposite, a bandit is sleeping in a single bed, with four other unowned single beds in the chamber. Adds Oblivion Gates from Oblivion throughout the province of Skyrim. Some of the loot found in chests is designated as "special loot", these items are generated using a modified level. A metal pressure plate near the end of this corridor doesn't appear to trigger anything. Clearing this location does not increment the number of "Dungeons Cleared" displayed in your journal, and therefore does not contribute to the. There is a large urn to the right, and a sideboard to the left, with a copy of Wraith's Wedding Dowry, a random dagger, and a random potion on top. In this chamber, there is a wooden ramp on the left and an earthen ramp on the right, both descending to the ground. On the table are five bottles of Nord mead, four of them in a basket. The sarcophagus is filled with treasure, including pieces of ebony, quicksilver, gold, corundum, and silver ore, two silver and two gold ingots, a garnet, an emerald, an amethyst, two small coin purses, many loose septims, a random potion of healing, a random enchanted helmet, two silver candlesticks, and a curious silver mold. The exploration is amazing. Angarvunde and Mistwatch are the only locations in the game that are marked as cleared when a related quest is completed, instead of when the location's boss enemy is killed. There is a narrow tunnel in the west wall, just in front of the entrance to Rigel's sleeping quarters. The first quest will automatically start when the Dragonborn reaches level five, or when venturing into the Forgotten Ruins (located in the far south-west corner of Skyrim). * Any text displayed in angle brackets (e.g., Unofficial Skyrim Legendary Edition Patch, https://en.uesp.net/w/index.php?title=Skyrim:In_My_Time_Of_Need&oldid=2685095, Skyrim-Bugs Fixed by the Official Skyrim Patch, Skyrim-Bugs Fixed by the Unofficial Skyrim Patch, Skyrim-Bugs Fixed by the Unofficial Skyrim Legendary Edition Patch. Nearby on the same side, just after the pillar, is an expert-locked chest. And if you pick a guard's pocket for the key, or murder a guard and steal it off his corpse, you can unlock the door but the prisoner will never register this and will not leave his cell until you've bribed a guard - which will be difficult if you've had to kill all the guards so there are none left to bribe. Collect your reward from Kematu or Saadia. Around the corner, stairs descend to the northwest. These randomly-assigned quests take advantage of certain predefined points within each dungeon. At the end is a wider corridor, with a dead draugr lying in front of an upright sarcophagus to the left, and a wooden door with bone chimes hanging in front to the right. When entering the Lake House, you enter a time portal going back about 7 years ago to the time of Last Seed. The door has a leveled lock, and opens to reveal a small room containing a novice-locked chest with an adept-locked tension cable that triggers a spear trap from directly behind the chest. Every boss chest is guaranteed to contain one special loot item. Partway along the stack on the left is a novice-locked chest, just before a rock pillar. If you decide to help the Alik'r capture Saadia, Kematu or the Redguards with whom you spoke in Rorikstead will ask you to lure her to the stables outside of Whiterun. Codes are shown as: Code
<#> The < and > are not entered with the code, and # is replaced by the desired At the bottom of the stairs is a second leveled draugr, who is likely to be alerted to any fighting with the first. Another bridge leads past the alcove to the north and meets up with a second western bridge connecting to the other northern bridge across the gap; continuing to the north leads into another chamber. Against the southeast wall is a round wooden table and chairs with a loaf of bread and two more bottles of Nord mead. The door opens into the treasure room, which is an old catacomb. On the lower of these is a draugr magic-user. Go back and talk to Saadia in The Bannered Mare and ask her to follow you. As soon as you walk through the wall of water, the Alik'r leader Kematu should initiate a conversation. At the top of the ramp is a short narrow tunnel heading west into another chamber. If you retreat to the main chamber and reenter the final room a second time, the floor trap may open for you. No more conversation options are possible and the dungeon cannot be cleared. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. The settings available via the console can be found by typing in help "_agu_glob" in the console. (Note that some dungeons have other types of containers labeled as their boss container, such as knapsacks or even egg sacs.). Pinewatch is a cottage and bandits' hideout northeast of Falkreath and west of Helgen.It rests above a secret underground cave. You can hear a bandit singing or talking to themselves as they patrol the chamber ahead. To the southwest is a large arch with wooden beams supporting it. The passage turns back on itself, then turns again before opening into a wider passage. Despite entering the new line of conversation, he will not give you the required information and your quest will not update. If it doesn't, the mod isn't activated at all. You'll have to reload, or go away for long enough for the guards to respawn. Beside the shelves is a round table, and near the door, pinned to the wall by an iron dagger, is a warning note. You must help a woman, Cassia, find her brother. There is a stone table in the middle of the room with a copy of the Illusion skill book Before the Ages of Man and a burial urn on top, and behind the table, against the wall, is a novice-locked chest. A group of men calling themselves the Alik'r are looking for a Redguard woman in Whiterun. There is a dead draugr to the left of the sarcophagus that can also be looted. Contact me about the iniContact NasGorTelorCeplok about permission - he created the base mod, I just tweaked it, This mod is opted-in to receive Donation Points. I've agreed to lead her into an ambush at the Whiterun stables. Make your way through the network of tunnels, killing every bandit in your way until you reach a passage with a waterfall. There are several rock pillars supporting the ceiling and blocking a clear view of the next chamber. There is an unlocked chest near the bottom of a ramp to the north of the grindstone. The exit is to the northwest, and leads back into catacombs. A path runs behind the stack on the left, with a bear trap on the ground at either end. Install hundreds of mods with the click of a button. Follow the path northwest, past Sinderion's Field Laboratory, until you hit the small lake with several waterfalls. Against the wooden wall is another set of shelves holding seven common books, six bottles of alto wine, a bottle of wine, a random potion of healing, and a troll skull. The barmaid at the Bannered Mare in Whiterun is apparently a fugitive noble from Hammerfell. Help out The Elder Scrolls Mods Wiki by, New city to explore with many mysteries and relics to discover, Many new custom voiced NPCs with background stories, Story with multiple endings depending on player decisions and history, Choices with impact on the surrounding world and story. A (somewhat quiet) tone will play once this occurs. - The button which would let you attack with your left hand in vanilla Skyrim will now let you block when dual wielding. Opposite the doors, against the northwest wall is a dresser containing clothes, with two common books on top. Stages are not always in order of progress. Behind the tables is another wooden wall, with the skull of a mammoth on top. Above the table are two garlic braids, a bunch of dried frost mirriam, and a bunch of dried elves ear. If you kill the Alik'r warriors in the Swindler's Den, encounters where Alik'r warriors harass a Redguard woman may still occur. Magic may be okay based on your view model FOV. You will have to bribe the guard to set him free - picking a guard's pocket (or murdering a guard in the jail) for the key to Whiterun's jail cells will unlock his cell but he will fail to register this, and insist that you bribe a guard. [verification needed Need in-game confirmation that both enemies and loot are controlled by dungeon level] Normally, all enemies and loot are generated based on your character's current level. Now, you are free to modify all my five TNF house mods; including releasing bug fixes or improving on the features my file adds to the game, and upload it as a separate file, publish it as your own mod without asking, as long as you give me proper credits. IGN is the leading site for PC games with expert reviews, news, previews, game trailers, cheat codes, wiki guides & walkthroughs The chest she was rushing towards is wide open, and contains only a small coin purse and the broken steel sword handle. Ahead is a chamber with bone chimes hanging from the ceiling in front, which may be avoided by passing to the left. GomaPeroLand SE A beach resort location for Skyrim SE - Where to enter - A door on the ground located in Riverwood - Credits - GomaPeroPero for the permission to share this with you guys! She claims that she is actually a noble from Hammerfell and the Alik'r have been sent after her because she publicly spoke out against the Aldmeri Dominion. Her quarters contain an unowned double bed, with an end table to the right holding a filled random soul gem. To the right under the arch is a pickaxe, and just beyond is the body of a dead bandit near part of a walkway that has fallen from above. To obtain this achievement, you need to not only discover 50 dungeons, but also, Several other locations that may show up as "Cleared" on your map are actually secondary locations the "Cleared" tag appears when the associated primary location is cleared. Most canis roots are roughly one foot tall, while these four are the size of trees and taller than you.
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