Unlike some models you cant adjust sharpness or apply any sort of sharpness filter, which some may find useful to help fine-tune the interpolated image to taste. And with 1152 zones the most intricate shade mixtures couldnt be accounted for. With our Radeon RX 580, we were able to activate the technology via DP (first image) but not HDMI (second image). Having it set to Level 1 or Level 3 didnt affect these readings. Given this plus the flexibility of the monitors sRGB setting, we dont see good reason to use the CTC setting in this case and wont be analysing it further. Most game titles will activate HDR correctly when the appropriate in-game setting and monitor setting is selected. The PG32UQX has 1,152 zones in a 48 x 24 array behind its 32-inch panel. But you lose adjustment to settings such as gamma and brightness. Check on Amazon. Under our Test Settings, which involved moderate colour channel adjustments, we recorded 1127:1 which is still quite respectable. Specifically, the toggle which says Play HDR games and apps. $2,19900 $1099 $10473 These items are shipped from and sold by different sellers. When the gamut of the monitor extends beyond this, oversaturation is introduced. If you can afford it. The high pixel density provided a well-defined and clear look to objects that was quite in-line with what we described in the article. The video below shows the Lagom text test, a mixed desktop background, game scene and dark desktop background from a variety of viewing angles. The colour gamut is also generous in the red region, inviting significant extra pop to shades such as medium orange (3), tango pink (11) and candy apple red (14) with the latter being quite a neon variant of the intended shade. The enhanced precision this offers helps the monitor put its very generous gamut to good use. We also viewed Star Wars: The Rise of Skywalker, which was filled with scenes of heavy contrast. Thats not delivered, regardless of price. Focusing first on the colour gamut, this certification level requires a minimum 95% DCI-P3 coverage. This was not extreme softening, particularly at the WQHD resolution. That means that if the game is running up to 144fps, the monitor will adjust its refresh rate to match. Variable Backlight (In-game) Vivid colors at 4K/144Hz! Announced back at CES 2020, the ASUS ROG Swift PG32UQX is billed as the world's first mini LED 4K HDR gaming monitor. The fan was audible when the system was idle, but not clearly audible on our unit above our normal system noise under load. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. Weve tested a large number of HDR monitors with these titles and know theyre good at highlighting strengths and weaknesses in HDR performance. Some extremely faint dynamic interlace patterns were observed, but these were virtually invisible at any refresh rate. We put this intriguing monitor through its paces with our usual series of real world tests to see those impressive on-paper attributes brought to life. So if you're looking for some results of tests or any such thing, look elsewhere. Height of the package in different measurement units. It was only solid areas of medium shade with brighter content (such as the mouse cursor moving against it) that exhibited this in a clear way. Trailing behaviour is quite comparable to 120Hz. Sky blues were also very vivid, which added to things looking highly vibrant but not exactly as the developers intend. Essentially the technology allows the monitor to dynamically adjust its refresh rate to match, where possible, the frame rate outputted by the GPU. Fortunately, the PG32UQX is VESA-compatible, so you can mount it to save some space. But things appear to be quite well-optimised as they are. And the monitor certainly provided plenty of benefit from its 144Hz refresh rate. If you want to view HDR movies on a compatible web browser, for example, youd also need to activate the Stream HDR Video setting. VSync behaviour is configured in the Manage 3D settings section of Nvidia Control Panel. There were some issues with halos in certain scenarios, but we found these undistracting and for us it didnt take anything away from the overall experience. Intel Core i9-13900K and Core i5-13600K Review: Raptor Lake Beats Ryzen 7000, Best Gaming Monitors 2022: Budget, Curved, G-Sync and More, 28.6 x 19.8-22.6 x 12 inches (727 x 504-574 x 306mm). Features & Aesthetics The local dimming helped bring these bright elements to life, with the light glint on the water surface and streaming up from above exceptionally eye-catching. Assume any setting not mentioned was left at default for Racing Mode, aside from the exceptions noted here or in the calibration section. The monitor can use an interpolation (scaling) process to map lower resolutions such as 1920 x 1080 (1080p Full HD) onto all 3840 x 2160 pixels. Information about whether there is a possibility for wall mounting according to the VESA Mounting Interface Standard (MIS). This is cut down effectively using the Normal setting, with very little of this remaining. When viewing the figures in this table, note that for most PC users 6500K for white point and 2.2 for gamma are good targets to aim for. It didnt ever seem to spool up and suddenly become much loader like a GPU fan would under load, for example. Our testing here is focused on HDR PC gaming using DisplayPort, but we made similar observations when viewing HDR video content on the Netflix app. 2020 target for some shades, the monitor presented strong vibrancy where the developers intended it to be. Regardless of whether this restricted gamut or native gamut is used, the IPS-type panel also showcased its strong colour consistency on both titles. With VSync on the frame rate will not be allowed to rise above 144fps, at which point VSync activates and imposes the usual associated latency penalty. 2022 displayspecifications.com, 31.9" Asus ROG Swift PG32UQR, AHVA IPS, W-LED, 3840 x 2160 pixels, 48 Hz - 155 Hz, 728.18 x 428.52 x 87.12 mm, 6.1 kg, 31.9" Asus ROG Swift PG329Q-W, IPS, W-LED, 2560 x 1440 pixels, 48 Hz - 175 Hz, 728.18 x 428.52 x 87.12 mm, 5.9 kg, 27" Asus ROG Swift PG27AQN, IPS, W-LED, 2560 x 1440 pixels, 1 Hz - 360 Hz, 614 x 367 x 90 mm, 4.8 kg, 31.9" Asus ROG Swift PG32UQX, IPS, Mini LED, 3840 x 2160 pixels, 1 Hz - 144 Hz, 726.48 x 440.84 x 95.03 mm, 7.6 kg, 24.5" Asus ROG Swift PG259QNR, IPS, W-LED, 1920 x 1080 pixels, 1 Hz - 360 Hz, 31.9" Asus ROG Swift PG329Q, IPS, W-LED, 2560 x 1440 pixels, 48 Hz - 175 Hz, 728.18 x 428.52 x 87.12 mm, 5.9 kg, 24.5" Asus ROG Swift PG259QN, AHVA IPS, W-LED, 1920 x 1080 pixels, 1 Hz - 360 Hz. A report is included individual to each unit although a previous reviewers dog seems to have eaten the calibration report for our unit. We didnt observe the sort of flickering effect common on VA models whereby some shades significantly darken during movement. *Using HDMI 2.0, the monitor supports Full Range RGB 10-bit and 12-bit at up to 60Hz for the native resolution. With a 32 screen size and 4K UHD (3840 x 2160) combination, the ASUS PG32UQX delivers a detailed and immersive experience. There were some exceptionally lush-looking forest greens, some of which had very impressive depth to them. It also helped brighter elements to stand out nicely against these relatively dark shades. The benefits of the high frame rate and high refresh rate experiences could again be seen and felt. From the side the monitor is quite chunky, particularly centrally where it lumps out. And IPS glow, which was by no means extreme on this screen in general, was minimised further due to the dimming zones covering this content being much dimmer than they otherwise would be. This will show the refresh rate of the display and therefore reflect frame rate if Adaptive-Sync is doing its thing. The monitor uses a 32" IPS (In-Plane Switching) type panel - more specifically an AU Optronics AHVA (Advanced Hyper-Viewing Angle) panel. 2.5 Connecting the cables. The content being displayed and your own preferences might mean you find one of the other settings more suitable. As a title captured in a letterboxed format rather than 16:9, there are black borders at the top and bottom which didnt exactly look particularly black in most lighting conditions. Even with this halo effect for some shade mixtures, we found the overall HDR experience to be stunning and dramatic something that really needs to be witnessed in person to be appreciated. This article from the manufacturer covers the resolution and refresh rates supported for the Xbox Series X and PS5. Essentially the technology allows the monitor to dynamically adjust its refresh rate to match, where possible, the frame rate outputted by the GPU. The experience was also seamless throughout the VRR range, rather than there being a defined LFC boundary which youd get on Adaptive-Sync models. Do you like the idea of HDR in-game? Using this method, we calculated 2.57ms (under a frame at 144Hz) of input lag with Variable Backlight disabled. There are seven sub-menus with every possible feature except one: blur reduction. Loan maturity 3 months, amount up to 4500 , down payment of 0%, GPL 0%. Gamma behaviour under our Test Settings is shown below. Width without stand in different measurement units. Colour temperature uniformity map Variable Backlight (In-game) And the ability to use appropriately bright to very bright to exceptionally bright luminance levels for most brighter content. And generally with a cool or slightly greenish grey hue. But with appropriate variety maintained and a muted look relative to neon shades and others that should look more highly saturated. We made similar observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example. Colour reproduction The monitor provided a generous colour gamut and very flexible and well-implemented sRGB emulation setting. Power consumption in sleep/stand by/suspend mode. A key advantage of models like this with the G-SYNC module is that variable overdrive is supported, so the pixel response behaviour was dynamically adjusted as refresh rate dipped. Refresh rate (Windows setting)= 144Hz. The best gaming monitor for hi-end PC, nice outlook design, and good feature for gaming. We made similar observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example. So the bloom zones will be slightly smaller, but still hugely problematic. According to the manufacturer VRR is also supported for the Xbox Series X via HDMI, using Adaptive-Sync. This made sense when used in conjunction with this mode as luminance levels were carefully controlled by all but the most intricate shade mixtures. And the ASUS PG27UQ, a fairly aggressively tuned IPS model that the PG32UQX can be considered the successor to. But the real magic happened by using the Variable Backlight setting, allowing its 1152 dimming zone Mini LED backlight to be employed. Nothing that really stood out too much, mainly halo trailing thats just a touch brighter than the object or background shade. Meanwhile, skin tones plus earthy and woody browns appeared appropriately neutral without the red push observed under SDR. Compared to a 60Hz monitor or running this one at 60Hz, 2.4 times as much visual information is outputted each second. Interlace pattern artifacts Having it set to Level 1 or Level 3 didnt affect these readings. Where possible, youll be redirected to your nearest store. There was again an excellent variety of lush greens alongside more muted shades, with yellowish greens tending to stand out more than intended and some shades verging too much on the neon side. Most of our time was spent appreciating the monitor whilst it was switched on, however. The local dimming is much more reactive and dynamic under HDR, with more intense luminance changes owing to the much greater peak luminance levels achieved. This was not extreme softening, particularly at the WQHD resolution. General Info; Model Number: Asus ROG Swift PG32UQX: ViewSonic XG321UG: Price: Check on Amazon. It was also nice seeing these detailed game scenes spread out across a relatively large area. Four different filter settings are available to control the amount of blue light reduction. Flames appeared very lively and various painted artifacts showcased some very eye-catching reds, purples and blues. Aspect is designed to use as many pixels of the screen as it can, whilst respecting the aspect ratio of the resolution selected to avoid stretching or distorting. As an Amazon Associate I earn from qualifying purchases made using the below link. That is offered by the 1152-zone Mini LED backlight, achieving a 1713 cd/m peak luminance and 1230 cd/m sustained luminance under HDR in our testing. Last weekend I decided to split the workstations so I have two separate ones: work on the left, play on the right. For our Test Settings we reduced brightness and made some further tweaks as noted below. At 120Hz, above, the UFO appears significantly narrower with clearer internal detail. The experience was very much the same as it was with G-SYNC. We preferred an alternative LBL setting on this monitor, setting Color Temp. to 4000K. For our Test Settings we reduced brightness and made some further tweaks as noted below. This boundary is typically 48Hz (48fps) and when you pass it in either direction slight momentary stuttering can be observed. ASUS' 32-inch ROG Swift PG32UQ is ready to be your long-lasting companion! And then brighten up appropriately when the movement ceases. Results here were quite good. But it was certainly better in that respect than most high refresh rate VA models and fine for more casual gaming, in our view. The HDR10 pipeline also makes use of 10-bits per colour channel, which this monitor supports either with true 10-bit or 8-bit + FRC (3840 x 2160 @144Hz with Full Range RGB). Remember that the photo is purely for illustrative purposes and in no way represents how the monitor appeared running HDR in person. We were more impressed in this respect than weve been with any other HDR monitor weve tested, including the PG27UQ with 384 dimming zones. Something we like to refer to as rich and natural. This, coupled with the inclusion of a flipped version of the shade sheet, allows both accuracy and colour consistency to be visually assessed. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. HDR (High Dynamic Range) Or use the 100 x 100mm VESA mounting holes to attach the monitor to a swivel arm, wall, or multi-monitor stand. The purple block appeared a pinkish purple throughout the screen. This is a combination we really appreciate for both work and play. The following observations were made from a normal viewing position, eyes ~70cm from the screen. For simplicity well just use. Our suggestions regarding use of VSync also apply, but youre using AMD Radeon Software rather than Nvidia Control Panel to control this. Brighter shades appeared with a sandiness to them rather than appearing entirely smooth, but didnt appear with the thick-layered graininess of some matte surfaces. A 144Hz refresh rate is supported alongside 10-bit colour. The ViewSonic XG270QC, which offers quite typical pixel responsiveness for a high refresh rate VA model. The representation of shades in this image depends on the camera and your own screen, its not designed to show exactly how the shades appear in person. You can see some shifts in contrast and colour for the mixed desktop background and game scene. Unlike some implementations, the HDR on this model has good neutral sharpness with the high pixel density providing a naturally strong performance there without an artificially oversharpened look. The Extreme setting introduces overshoot without offering any real advantage for the transitions shown. Styling is distinctly Asus ROG but a tad more understated than usual. Brand, series, model Information about the brand, series, model and model aliases. Youll find the molded lines in back that remind us of a spaceship hull, but thats about it. As of the latest Windows 10 update, relevant HDR settings in Windows are found in Windows HD Color settings which can be accessed via Display settings (right click the desktop). The best choice whether you calibrate or not is Racing. If you activate the FPS Counter feature in the GamePlus section of the OSD or use the feature with the LiveDash, this will indicate the frame rate of your content if G-SYNC is active. We made similar observations using HDMI, which would be used when viewing HDR content on an HDR compatible games console for example. It still provides useful visual demonstrations and explanations which help reinforce some of the key points raised in the written piece. Overall things match the printed sheet well in this mode, whilst the strong colour consistency is also evident. This included very rich orange flames, some intensely vivid red painted objects and some rather striking purple and blue flowers. Colour reproduction And doing so will provide a contrast enhancement, as we explored numerically a little earlier. Little layering and fairly direct light emission from screen surface, effective local dimming and exceptional HDR output Sky blues were also very vivid, which added to things looking highly vibrant but not exactly as the developers intend. With a 32 screen size and 4K UHD (3840 x 2160) combination, the ASUS PG32UQX delivers a detailed and immersive experience. It could be particularly bothersome if you have a silent PC or simply favour very quiet experience on the desktop. This is the highest VESA DisplayHDR certification level currently offered. Setting 6500K in the Racing mode will get you most of the way there. Under HDR you cant change presets or adjust things like gamma or brightness which is locked at Peak White (nits) 1400. The G-SYNC module worked as intended including when accessed with an AMD GPU via Adaptive-Sync (FreeSync). Brighter shades appeared with a sandiness to them rather than appearing entirely smooth, but didnt appear with the thick-layered graininess of some matte surfaces. For dark shades, theres a natural uplift in detail due to the greatly enhanced subtle shade variety. Red hues were brought out too strongly for some earthy browns as well, providing a red cast but a very rich look. The representation of shades in this image depends on the camera and your own screen, its not designed to show exactly how the shades appear in person. The Off setting is again plagued by powdery trailing, quite bold in its appearance directly beyond the UFO body for the dark and medium background. If you use the CTC setting to cut down the colour gamut for SDR, youd need to remember to change it when running HDR to avoid extreme oversaturation. Calibration controls include six gamma presets and seven color temps, plus a User mode with RGB sliders. This still gives a distinct 4K look to suitably high-resolution content, the sort of look described in the article. As we noted earlier, the end result is very similar with both and we wouldnt hesitate to use the full 144Hz at the native resolution. As usual for a monitor with G-SYNC module, the scaling options are rudimentary. This was really brought to life under HDR, with an experience that was nothing short of spectacular in that respect. The 32 4K UHD experience was also something we enjoyed when gaming. This boundary is typically 48Hz (48fps) and when you pass it in either direction slight momentary stuttering can be observed. In addition to supporting G-SYNC on compatible Nvidia GPUs, AMD FreeSync can be used. As usual for a monitor with G-SYNC module, the scaling options are rudimentary. The following 4 images show the screen on the desktop natively (100%, no scaling) and a small amount of scaling applied (125%). This bolsters the connected feel, or the precision and fluidity felt when interacting with the game. And decent ergonomic flexibility was provided with a comprehensive OSD controlled in a novel way, but one we soon adapted to. Privacy Policy. Failing that, a backlight solution such as FALD (Full Array Local Dimming) with a great number of dimming zones is desirable. The stand is rock solid and includes a 2.7-inch height adjustment, along with 20-degree swivel and -5/20-degree tilt. Doesnt lock off settings such as brightness, gamma or colour channels. Ubi's Vulkan version of their (very old) Anvil Next engine underpinning Siege is actually fucking good!